

The game sounds went hand in hand with the soundtrack from the environment to combat and worked well together. While not my cup of tea, the soundtrack was techno-style music like you may expect for the genre. I felt that the sound and soundtrack complemented the visual design really well. Also, the game makes effective use of the Dualshock controller and utilising it to deliver allies radio communication. The story of Foreclosed was a tad cliche in this noir cyberpunk game but the voice acting worked well with the dialogue and that applies to most characters from Evan Kapnos to the cold-hearted villains.
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“boom” and “bam” like the Adam West Batman TV series were satisfying to see! Features like the words describing sounds e.g. I really enjoyed the visual design here, it was more colourful than you may expect. As seen in games like Cyberpunk 2077, depicting a futuristic city can be difficult but here the visual style shows the scope of the city but without it being as taxing. It all ran smoothly with no frame rate issues or graphical glitches or the like. I touched on it earlier but I enjoyed the stylised graphics used in the game. I am basing this review on the PS5 version of Foreclosed for which the graphics etc couldn’t be changed but I assume made the best use of the hardware available. With only a bit of variety, these puzzles keep you on your toes and ranging from timed or being stealthy they’re varied enough to avoid being stale.

When not shooting bad guys or throwing them around like rag dolls the game throws some puzzles at you. I would have enjoyed different portrayals of Kapnos getting different responses or an effect down the line. I was a little disappointed that the dialogue options seemingly had no impact. This also gave more variety in Foreclosed and so approaches to suit different players.

I did find the RPG elements appealing when deciding on cybernetic upgrades for Kapnos himself and his pistol. Even in the future we still have our vices I also did enjoy the option of stealth or no hold barred shoot up to suit different player’s styles. Later in the game, you can unlock special cybernetic abilities e.g. There was little to no variety in the enemy behaviour either which felt a little dull. When using Kapnos’ pistol, most of the time I felt there was little risk in shootouts when you have unlimited ammo and heal from cover. I did find this frustrating occasionally but overall I found it a novel way to help keep Foreclosed feeling fresh and engaging.Ĭombat in Foreclosed felt repetitive at least from what I found when there was little variety in enemies. At various points, I would see panels with different angles on locations or moving between areas crossing into other panels. The use of panels like in comics and the stylised graphics were made into part of the game mechanics interestingly. The story does feel cliche and by the numbers, but I found myself invested enough to see it through. The story leans into the noir element with the voice-over conveying the thoughts of protagonist Evan Kapnos as the game progresses. Blade Runner) and adds its own spin on it.

Set in a linear single-player narrative experience, Foreclosed takes the setting of a cyberpunk near future (e.g. An excellent example of the transition between panels Gameplay
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I and the TC team would love to hear from you so feel free to comment below on what you think of Foreclosed. The visual style was unique and interesting and one of the reasons the game caught my eye. I enjoyed Foreclosed for the visual style taken by Antab Studio and the satire of all-powerful corporations essentially owning people. Going once, going twice… sold on Foreclosed
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It is available now on PC (steam & stadia), Xbox One, Xbox Series S&X, PS4, PS5 & Switch. Foreclosed is brought to us by Italian indie developers Antab Studio ( Gridd series) and publishers Merge Games ( Ultimate Chicken Horse).
